

The savages themselves aren't too hard, more of your typical bandit clones but fitted to look more, as you say "savage" and communicate in what seems like intentional jarbles.
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The witch doctor is perhaps one of the most frustrating common enemies you'll come across, as they are immune to headshots, have a gargantuan sized health bar, deal massive damage almost instantaneously, not to mention they're spells allow them to regenerate health, cripple you, upgrade fellow savages up to ultimate badass and can't be phaselocked nearly as long as most creeps, worst of all having at least one show up in a midst of a savage group. The gameplay itself has stepped up a notch not exactly in diversity but more in difficulty, and actually, quite a lot so. Don't get me wrong, on it's own it still stands well enough to play through, what with the usualness of BL2's comedy, gravity of gameplay and environments, with this one tuning to a more murkier, mysterious wasteland with plenty of high arching cliffs and jagged forestry. Don't get me wrong, on it's own it still stands well enough to play through, what with the usualness of BL2's comedy, gravity of gameplay and environments, with this one tuning to a more For this standing on the panultimate stand of DLC releases (sharing it with BL1's General Knoxx's Armory), compared to the most exuberant General Knoxx DLC this is a pretty trifling disappointment. For this standing on the panultimate stand of DLC releases (sharing it with BL1's General Knoxx's Armory), compared to the most exuberant General Knoxx DLC this is a pretty trifling disappointment.
